Logic Pro - Technical Specifications - Apple.Logic Pro - Technical Specifications - Apple

Logic Pro - Technical Specifications - Apple.Logic Pro - Technical Specifications - Apple

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How to Choose the Best Mac for Logic Pro X. 













































     


One moment, please - Configure your system



  Answer (1 of 2): A higher number of cores will allow you to run more plugins and higher track counts. More cores means more processing power, so in terms of running Logic Pro X smoothly CPU speed and number of cores is more important. 32GB of RAM will help if you are running a lot of sample base. Answer (1 of 8): I would initially go for as much ram as you can fit/afford. A large SSD will speed things up but you can get away with putting logic on your main SSD and then save your projects to a good/fast external drive. You can also save things . macOS or later. 6GB of available storage space for minimum installation or 72GB of storage space for full Sound Library installation. Logic Remote Minimum System Requirements. iPad: iPadOS or later. iPhone: iOS or later*. iPod touch: iOS or later*. * Smart Controls, Sound Library navigation, Smart Help, full mixer, and.    

 

Logic pro x processor speed free. Logic Pro X 10.4 review



   

To start the conversation again, simply ask a new question. I want to get the right processor on this Mac Pro I'm going to buy. Will the "3. Let me know, thanks! Posted on Dec 5, PM. Posted on Dec 10, PM. Generally speaking, processor speed is more important for running a lot of software instruments so you should be fine with 3.

Dec 10, PM. Page content loaded. I got the 4. I have twice as many tracks, but I use a lot fewer 3rd-party plugs than you. I think I would not trust all the 3rd-parties to be designed to work efficiently within the Mac OS, either, so headroom on the CPU is probably important. If not expandable, get 16G, so you're futured.

And if portability is not an issue, realize that the bang for the buck is much better on an iMac than on a MacBook Pro. If you are speaking about the Mac Pro which comes with Xeons instead of garden-variety quads , all bets are off. The base model will run rings around the fastest laptop or iMac, but it starts at 3 grand. Dec 20, PM. Dec 20, PM in response to thomas In response to thomas I'll go along with 8GB of Ram being functional but I would not cheap out on the GPU, Logic's graphic routines are not the most efficient and a mediocre GPU really starts to drag on even medium sized projects.

I also have Universal Audio's Apollo Twin. The UA hardware is really great for my iMac. It handles the heavy lifting of effect processing. They even have something called Satellite boxes that are sold for processing, less all of the inputs and outputs. The UA console software is a plus too. Great for all your front end monitoring and bussing for additional effects. The UA hardware processes quite a bit discretely. It definitely lightens the load on my iMac.

I would love to get a satellite, but the Twin Solo is great for my needs. I'm not sure I understand. Is there heavy lifting going on that I am unaware of?

In my case all LPX is doing graphically is redrawing three monitors from static images in real time, which my best guess would be takes minimum HP to do, and shouldn't be any more time or task-intensive than a simple web surf. So what am I missing here? Activity Monitor and my CPU meter seem to be saying not much is happening.

Dec 21, PM. Dec 21, PM in response to thomas In response to thomas Except for a couple of million calculations going on for DSP effects, synchronization, native software instruments, screen redraws keeping graphic representation accurate and lined up over a moving timeline.

I love your contributions here, and you have helped me a lot, so thank you. But it appears you actually do not have an answer for us here. I apologize, but the two words I have requested to be put on my tombstone are 'Question Authority'. The GPU is there for tasks that can really benefit from it, such as video editing and 3D gaming.

Sometimes there are computational tasks offloaded to the GPU through OpenGL, but that is not very efficient, even if the software is OpenGL friendly, because the bus traffic alone eats up much of the theoretical advantage. All that the GPU needs to do is redraw the screen, which is a fairly static 2D affair.

If it were 3D rendering for a FPS, then a powerful GPU might be critical, but redrawing a static screen is pretty small potatoes by comparison. Theoretically what LPX needs in the graphics department probably could be handled by the Intel HD on-board graphics, which is comparable to some GeForce cards out there.

Gamers would scoff at this, but we are not gamers, we are operating DAWs doin' important stuff. When we are talking about CPUs that are approaching a couple hundred gigaflops in performance, a 'couple million' is actually a very small number in this arena since the CPU clocks in at a factor of times faster than that.

System overloads can occur when your Mac doesn't have enough processing power to play back or record audio. Use the techniques in this article to avoid system overloads. Each CPU core in your Mac has its own meter. On Mac computers with processors that support Hyper-Threading, two meters are shown for each core.

Watch the meters as the project plays back, noting when the meters are full. When a meter is full, the CPU or the disk has reached the limit of its processing capability. System overload alerts can appear when any of these meters peak.

You can use this information to make adjustments to your project or your system configuration. If you're recording audio and not software instruments, you can monitor your audio directly from the source. If your project doesn't include automation, or the automation doesn't need to be sample accurate, you can reduce the CPU load by turning off Sample Accurate Automation. If your project does include automation, choose the option that includes only the parameters you're automating.

Projects with higher sample rates create larger audio files, which can increase the load on the CPU and disk. Plug-ins also require more CPU power to process audio files at higher sample rates. When choosing the sample rate for your project, balance the considerations of audio quality, the anticipated format of the final product, and the performance of your Mac. If disk activity is causing system overload alerts, try choosing lower sample rates for your projects.

When using CPU-intensive effect plug-ins such as reverbs and delays, you can reduce the load on the CPU by using send effects. Send effects let you use a single plug-in to process signals from multiple channels. Avoid inserting effect plug-ins on individual tracks in a project. You can also optimize Alchemy for improved performance. Configure your system Follow these guidelines when configuring your system for use with Logic Pro: Quit other apps when using Logic Pro.

Make sure your Mac has the maximum amount of RAM, especially if your projects usually include many plug-ins or multiple instances of the EXS24 sampler. Save projects with high track counts to a dedicated storage device such as an external USB-C hard drive or an external solid-state drive SSD instead of saving projects to the system drive of your Mac.

Learn more about which file system is best for you. Choose any other additional options to streamline your workflow. Choose Custom from the pop-up menu in the LCD section.



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